Add a custom Style Layer
Use a custom style layer to render custom WebGL content. Requires Trimble Maps v3.0.0 or later.<!doctype html> <html lang="en"> <head> <meta charset="utf-8" /> <link rel="stylesheet" href="https://maps-sdk.trimblemaps.com/v4/trimblemaps-4.2.3.css" /> <script src="https://maps-sdk.trimblemaps.com/v4/trimblemaps-4.2.3.js"></script> <style> body { margin: 0; padding: 0; } html,body,#map { height: 100%; } </style> </head> <body> <div id="map"></div> <script> TrimbleMaps.setAPIKey('YOUR_API_KEY_HERE'); const map = new TrimbleMaps.Map({ container: 'map', zoom: 3, center: [7.5, 58], style: TrimbleMaps.Common.Style.TRANSPORTATION, antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased }); // create a custom style layer to implement the WebGL content const highlightLayer = { id: 'highlight', type: 'custom', // method called when the layer is added to the map // Search for StyleImageInterface in https://developer.trimblemaps.com/maps-sdk/api/ onAdd (map, gl) { // create GLSL source for vertex shader const vertexSource = `#version 300 es uniform mat4 u_matrix; in vec2 a_pos; void main() { gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); }`; // create GLSL source for fragment shader const fragmentSource = `#version 300 es out highp vec4 fragColor; void main() { fragColor = vec4(1.0, 0.0, 0.0, 0.5); }`; // create a vertex shader const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexSource); gl.compileShader(vertexShader); // create a fragment shader const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentSource); gl.compileShader(fragmentShader); // link the two shaders into a WebGL program this.program = gl.createProgram(); gl.attachShader(this.program, vertexShader); gl.attachShader(this.program, fragmentShader); gl.linkProgram(this.program); this.aPos = gl.getAttribLocation(this.program, 'a_pos'); // define vertices of the triangle to be rendered in the custom style layer const helsinki = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 25.004, lat: 60.239 }); const berlin = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 13.403, lat: 52.562 }); const kyiv = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 30.498, lat: 50.541 }); // create and initialize a WebGLBuffer to store vertex and color data this.buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer); gl.bufferData( gl.ARRAY_BUFFER, new Float32Array([ helsinki.x, helsinki.y, berlin.x, berlin.y, kyiv.x, kyiv.y ]), gl.STATIC_DRAW ); }, // method fired on each animation frame render (gl, matrix) { gl.useProgram(this.program); gl.uniformMatrix4fv( gl.getUniformLocation(this.program, 'u_matrix'), false, matrix ); gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer); gl.enableVertexAttribArray(this.aPos); gl.vertexAttribPointer(this.aPos, 2, gl.FLOAT, false, 0, 0); gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); } }; // add the custom style layer to the map map.on('load', () => { map.addLayer(highlightLayer, 'crimea-fill'); }); </script> </body> </html>
Add a custom Style Layer
<!doctype html> <html lang="en"> <head> <meta charset="utf-8" /> <link rel="stylesheet" href="https://maps-sdk.trimblemaps.com/v4/trimblemaps-4.2.3.css" /> <script src="https://maps-sdk.trimblemaps.com/v4/trimblemaps-4.2.3.js"></script> <style> body { margin: 0; padding: 0; } html,body,#map { height: 100%; } </style> </head> <body> <div id="map"></div> <script> TrimbleMaps.setAPIKey('YOUR_API_KEY_HERE'); const map = new TrimbleMaps.Map({ container: 'map', zoom: 3, center: [7.5, 58], style: TrimbleMaps.Common.Style.TRANSPORTATION, antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased }); // create a custom style layer to implement the WebGL content const highlightLayer = { id: 'highlight', type: 'custom', // method called when the layer is added to the map // Search for StyleImageInterface in https://developer.trimblemaps.com/maps-sdk/api/ onAdd (map, gl) { // create GLSL source for vertex shader const vertexSource = `#version 300 es uniform mat4 u_matrix; in vec2 a_pos; void main() { gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0); }`; // create GLSL source for fragment shader const fragmentSource = `#version 300 es out highp vec4 fragColor; void main() { fragColor = vec4(1.0, 0.0, 0.0, 0.5); }`; // create a vertex shader const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexSource); gl.compileShader(vertexShader); // create a fragment shader const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentSource); gl.compileShader(fragmentShader); // link the two shaders into a WebGL program this.program = gl.createProgram(); gl.attachShader(this.program, vertexShader); gl.attachShader(this.program, fragmentShader); gl.linkProgram(this.program); this.aPos = gl.getAttribLocation(this.program, 'a_pos'); // define vertices of the triangle to be rendered in the custom style layer const helsinki = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 25.004, lat: 60.239 }); const berlin = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 13.403, lat: 52.562 }); const kyiv = TrimbleMaps.MercatorCoordinate.fromLngLat({ lng: 30.498, lat: 50.541 }); // create and initialize a WebGLBuffer to store vertex and color data this.buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer); gl.bufferData( gl.ARRAY_BUFFER, new Float32Array([ helsinki.x, helsinki.y, berlin.x, berlin.y, kyiv.x, kyiv.y ]), gl.STATIC_DRAW ); }, // method fired on each animation frame render (gl, matrix) { gl.useProgram(this.program); gl.uniformMatrix4fv( gl.getUniformLocation(this.program, 'u_matrix'), false, matrix ); gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer); gl.enableVertexAttribArray(this.aPos); gl.vertexAttribPointer(this.aPos, 2, gl.FLOAT, false, 0, 0); gl.enable(gl.BLEND); gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3); } }; // add the custom style layer to the map map.on('load', () => { map.addLayer(highlightLayer, 'crimea-fill'); }); </script> </body> </html>