A handler for mouse clicks. The intention of this handler is to give controls more flexibility with handling clicks. Browsers trigger click events twice for a double-click. In addition, the mousedown, mousemove, mouseup sequence fires a click event. With this handler, controls can decide whether to ignore clicks associated with a double click. By setting a pixelTolerance, controls can also ignore clicks that include a drag. Create a new instance with the ALKMaps.Handler.Click constructor.
ALKMaps. | A handler for mouse clicks. |
Properties | |
delay | {Number} Number of milliseconds between clicks before the event is considered a double-click. |
single | {Boolean} Handle single clicks. |
double | {Boolean} Handle double-clicks. |
pixelTolerance | {Number} Maximum number of pixels between mouseup and mousedown for an event to be considered a click. |
dblclickTolerance | {Number} Maximum distance in pixels between clicks for a sequence of events to be considered a double click. |
stopSingle | {Boolean} Stop other listeners from being notified of clicks. |
stopDouble | {Boolean} Stop other listeners from being notified of double-clicks. |
timerId | {Number} The id of the timeout waiting to clear the delayedCall. |
touch | {Boolean} When a touchstart event is fired, touch will be true and all mouse related listeners will do nothing. |
down | {Object} Object that store relevant information about the last mousedown or touchstart. |
last | {Object} Object that store relevant information about the last mousemove or touchmove. |
first | {Object} When waiting for double clicks, this object will store information about the first click in a two click sequence. |
rightclickTimerId | {Number} The id of the right mouse timeout waiting to clear the <delayedEvent>. |
alwaysTrigger | {Boolean} If alwaysTrigger is set to true, event listener callbacks will always be triggered even after event propagation is stopped by an outside listener. |
Constructor | |
ALKMaps. | Create a new click handler. |
Functions | |
touchstart | Handle touchstart. |
touchmove | Store position of last move, because touchend event can have an empty “touches” property. |
touchend | Correctly set event xy property, and add lastTouches to have touches property from last touchstart or touchmove |
unregisterMouseListeners | In a touch environment, we don’t want to handle mouse events. |
mousedown | Handle mousedown. |
mouseup | Handle mouseup. |
rightclick | Handle rightclick. |
delayedRightCall | Sets rightclickTimerId to null. |
click | Handle click events from the browser. |
dblclick | Handle dblclick. |
handleDouble | Handle double-click sequence. |
handleSingle | Handle single click sequence. |
queuePotentialClick | This method is separated out largely to make testing easier (so we don’t have to override window.setTimeout) |
passesTolerance | Determine whether the event is within the optional pixel tolerance. |
getTouchDistance | {Boolean} The pixel displacement between two touches. |
passesDblclickTolerance | Determine whether the event is within the optional double-click pixel tolerance. |
clearTimer | Clear the timer and set timerId to null. |
delayedCall | Sets timerId to null. |
getEventInfo | This method allows us to store event information without storing the actual event. |
deactivate | Deactivate the handler. |
register | override handler’s prototype register function to allow for “always” priority to be set. |
{Boolean} Stop other listeners from being notified of double-clicks. Default is false. If true, any click listeners registered before this one will not be notified of any double-click events.
The one caveat with stopDouble is that given a map with two click handlers, one with stopDouble true and the other with stopSingle true, the stopSingle handler should be activated last to get uniform cross-browser performance. Since IE triggers one click with a dblclick and FF triggers two, if a stopSingle handler is activated first, all it gets in IE is a single click when the second handler stops propagation on the dblclick.
{Number} The id of the timeout waiting to clear the delayedCall.
Create a new click handler.
control | {ALKMaps.Control} The control that is making use of this handler. If a handler is being used without a control, the handler’s setMap method must be overridden to deal properly with the map. |
callbacks | {Object} An object with keys corresponding to callbacks that will be called by the handler. The callbacks should expect to receive a single argument, the click event. Callbacks for ‘click’ and ‘dblclick’ are supported. |
options | {Object} Optional object whose properties will be set on the handler. |
delayedRightCall: function( evt )
Sets rightclickTimerId to null. And optionally triggers the rightclick callback if evt is set.
dblclick: function( evt )
Handle dblclick. For a dblclick, we get two clicks in some browsers (FF) and one in others (IE). So we need to always register for dblclick to properly handle single clicks. This method is registered as a listener for the dblclick browser event. It should not be called by other methods in this handler.
{Boolean} Continue propagating this event.
passesTolerance: function( evt )
Determine whether the event is within the optional pixel tolerance. Note that the pixel tolerance check only works if mousedown events get to the listeners registered here. If they are stopped by other elements, the pixelTolerance will have no effect here (this method will always return true).
{Boolean} The click is within the pixel tolerance (if specified).
clearTimer: function()
Clear the timer and set timerId to null.
delayedCall: function( evt )
Sets timerId to null. And optionally triggers the click callback if evt is set.
Sets timerId to null.
delayedCall: function( evt )
Handle touchstart.
touchstart: function( evt )
Store position of last move, because touchend event can have an empty “touches” property.
touchmove: function( evt )
Correctly set event xy property, and add lastTouches to have touches property from last touchstart or touchmove
touchend: function( evt )
In a touch environment, we don’t want to handle mouse events.
unregisterMouseListeners: function()
Handle mousedown.
mousedown: function( evt )
Handle mouseup.
mouseup: function ( evt )
Handle rightclick.
rightclick: function( evt )
Sets rightclickTimerId to null.
delayedRightCall: function( evt )
Handle click events from the browser.
click: function( evt )
Handle dblclick.
dblclick: function( evt )
Handle double-click sequence.
handleDouble: function( evt )
Handle single click sequence.
handleSingle: function( evt )
This method is separated out largely to make testing easier (so we don’t have to override window.setTimeout)
queuePotentialClick: function( evt )
Determine whether the event is within the optional pixel tolerance.
passesTolerance: function( evt )
{Boolean} The pixel displacement between two touches.
getTouchDistance: function( from, to )
Determine whether the event is within the optional double-click pixel tolerance.
passesDblclickTolerance: function( evt )
Clear the timer and set timerId to null.
clearTimer: function()
This method allows us to store event information without storing the actual event.
getEventInfo: function( evt )
Deactivate the handler.
deactivate: function()
override handler’s prototype register function to allow for “always” priority to be set.
register: function ( name, method )