H | |
handle, ALKMaps. | |
handleAdd, ALKMaps. | |
handleBrowserEvent, ALKMaps. | |
handleCreate, ALKMaps. | |
handleDelete, ALKMaps. | |
handleDouble, ALKMaps. | |
handleKeyEvent, ALKMaps. | |
handleKeypress, ALKMaps. | |
handleMapEvents, ALKMaps. | |
handleRead | |
handleRemove, ALKMaps. | |
handleResponse | |
handleSingle, ALKMaps. | |
handleUpdate, ALKMaps. | |
hasAttributeNS, ALKMaps. | |
hasClass, ALKMaps. | |
hexToRgb, Util | |
hide | |
hideLoading, ALKMaps.Map | |
hideMenu, ALKMaps. | |
highlight, ALKMaps. |
handle: function( evt )
handleAdd: function( event )
Basically just a wrapper to the triggerEvent() function, but takes care to set a property ‘xy’ on the event with the current mouse position.
handleBrowserEvent: function ( evt )
Called the the request issued by create is complete.
handleCreate: function( resp, options )
Called the the request issued by delete is complete.
handleDelete: function( resp, options )
Handle double-click sequence.
handleDouble: function( evt )
handleKeyEvent: function ( evt )
Called by the feature handler on keypress.
handleKeypress: function( evt )
handleMapEvents: function( evt )
Individual callbacks are created for read, create and update, should a subclass need to override each one separately.
handleRead: function( resp, options )
Individual callbacks are created for read, create and update, should a subclass need to override each one separately.
handleRead: function( response, options )
handleRemove: function( event )
Called by CRUD specific handlers.
handleResponse: function( resp, options )
Called by CRUD specific handlers.
handleResponse: function( response, options )
Handle single click sequence.
handleSingle: function( evt )
Called the the request issued by update is complete.
handleUpdate: function( resp, options )
Determine whether a node has a particular attribute matching the given name and namespace.
hasAttributeNS: function( node, uri, name )
Tests if an element has the given CSS class name.
hasClass: function( element, name )
Converts hex to rgb.
ALKMaps.Util.hexToRgb = function ( hex )
Makes the marker invisible.
hide: function()
Makes the popup invisible.
hide: function()
hideLoading: function( evt )
Hides the context menu.
hideMenu: function ()
Redraw feature with the select style.
highlight: function( feature )