Handle dblclick.
dblclick: function( evt )
Handle dblclick.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
Handle double-clicks.
dblclick: function( evt )
Deactivates a control and it’s associated handler if any.
deactivate: function ()
Deactivates the control.
deactivate: function ()
Deactivates the control.
deactivate: function ()
Deactivate the control and all handlers.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function()
Deactivate the control and all handlers.
deactivate: function()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivate this control.
deactivate: function()
Deactivates the control.
deactivate: function ()
Deactivates the control.
deactivate: function()
Deactivate the control.
deactivate: function()
Deactivate the control.
deactivate: function()
deactivate: function()
Deactivates the control.
deactivate: function()
deactivate: function()
Turn off the handler.
deactivate: function()
deactivate: function ()
Deactivate the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the handler.
deactivate: function()
deactivate: function()
deactivate: function ( evt )
Deactivate the handler.
deactivate: function()
turn off the handler
deactivate: function()
Turn off the handler.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Tear down strategy with regard to reading new batches of remote data.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
Deactivate the strategy.
deactivate: function()
defaulClickHandler: function ()
defaultClick: function ( evt )
defaultClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblClick: function ( evt )
defaultDblRightClick: function ( evt )
Creates a default ALKMaps.Icon.
ALKMaps.Marker.defaultIcon = function()
When handling the key event, we only use evt.keyCode.
defaultKeyPress: function ( evt )
ALKMaps.Util.deg = function ( x )
Sets timerId to null.
delayedCall: function( evt )
Triggers pause callback.
delayedCall: function( evt )
Sets rightclickTimerId to null.
delayedRightCall: function( evt )
Construct a request deleting a removed feature.
"delete": function()
Construct a request deleting a removed feature.
"delete": function( feature, options )
Deletes a specific AvoidFavors within a set.
services.deleteAvoidFavor = function ( params )
Deletes the AvoidFavor set.
services.deleteAvoidFavorSet = function ( params )
Delete custom place.
services.deleteCustomPlace = function ( inputs )
Delete custom place set for a given id.
services.deleteCustomPlaceSet = function ( inputs )
Calculate destination point given start point lat/long (numeric degrees), bearing (numeric degrees) & distance (in m).
ALKMaps.Util.destinationVincenty = function ( lonlat, brng, dist )
Destroy this layer
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
Destroy control.
destroy: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function ()
Take care of things that are not handled in superclass
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
Take care of things that are not handled in superclass
destroy: function()
destroy: function()
Destroy control.
destroy: function()
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Destroy the control.
destroy: function()
Deconstruct the control
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
destroy: function()
Destroy control.
destroy: function()
Clean up the control.
destroy: function()
Clean up the control.
destroy: function()
The destroy method is used to perform any clean up before the control is dereferenced.
destroy: function()
Take care of things that are not handled in superclass.
destroy: function()
destroy: function()
Destroy control.
destroy: function()
Destroy control.
destroy: function()
Clean up.
destroy: function()
destroy: function ()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
Remove reference to anything added.
destroy: function()
Remove reference to child filters.
destroy: function()
Clean up.
destroy: function()
Clean up.
destroy: function()
Destroy this geometry.
destroy: function()
Destroy this geometry.
destroy: function ()
Deconstruct the handler.
destroy: function ()
destroy: function()
destroy: function()
destroy: function()
Nullify references and remove event listeners to prevent circular references and memory leaks
destroy: function()
Destroy is a destructor: this is to alleviate cyclic references which the JavaScript garbage cleaner can not take care of on its own.
destroy: function( setNewBaseLayer )
Destroy this layer
destroy: function()
Deconstruct the layer and clear the grid.
destroy: function()
Clean up the layer.
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
Destroy this layer
destroy: function()
destroy: function()
Destroy this layer
destroy: function()
Destroy this layer
destroy: function()
Clean up this layer.
destroy: function()
Destroy this map.
destroy:function()
Destroy the marker.
destroy: function()
destroy: function()
Destroy the marker.
destroy: function()
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
destroy: function()
Destroy projection object.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Clean up the protocol.
destroy: function()
Destroy this queue
destroy: function ()
nullify references to prevent circular references and memory leaks
destroy: function()
Clean up the strategy.
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
nullify references to prevent circular references and memory leaks
destroy: function()
destroy: function()
Nullify references to prevent circular references and memory leaks.
destroy:function()
nullify references to prevent circular references and memory leaks
destroy: function()
Destroy temporary geometries
destroyFeature: function( force )
Destroy the temporary geometries
destroyFeature: function( force )
Destroy temporary geometries
destroyFeature: function( force )
Destroys features, empties cluster strategy cache, and removes all relevant popups.
destroyFeatures: function()
Destroys features, empties cluster strategy cache, and removes all relevant popups.
destroyFeatures: function()
Erase and destroy features on the layer.
destroyFeatures: function( features, options )
Destroys marker.
destroyMarker: function()
destroyMarker: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroy the persisted feature.
destroyPersistedFeature: function()
Destroys the popup created via createPopup.
destroyPopup: function()
Destroys the popup created via createPopup.
destroyPopup: function()
Remove a script node associated with a response from the document.
destroyRequest: function( script )
destroyTile: function( tile )
determineQuadrant: function( lonlat )
Disables the default right-click context menu;
disableContextMenu: function()
Disables the default right-click context menu of the provided div;
ALKMaps.Util.disableContextMenu = function ( div )
Disables the SafeScroll feature for the map.
disableSafeScroll: function()
disableZoomBox : function()
disableZoomWheel : function()
Hide or show the icon
display: function( display )
Hide or show the Layer.
display: function( display )
Hide or show the Layer
display: function( display )
Hide or show the icon
display: function( display )
Hide or show the icon
display: function( display )
Let the user know their browser isn’t supported.
displayError: function()
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Calculate the closest distance between two geometries (on the x-y plane).
distanceTo: function( geometry, options )
Returns the distance to the pixel point passed in as a parameter.
distanceTo:function( px )
ALKMaps.Geometry.distanceToSegment = function( point, segment )
Given two objects representing points with geographic coordinates, this calculates the distance between those points on the surface of an ellipsoid.
ALKMaps.Util.distVincenty = function ( p1, p2 )
Called when the drag handler is done dragging.
doneDragging: function( pixel )
Called when the drag handler is done dragging.
doneDragging: function( pixel )
Called when the drag handler is done dragging.
doneDragging: function( pixel )
This method is called during the handling of the mouse down event.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Handle mousedown and touchstart.
down: function( evt )
Start drawing a new feature
down: function( evt )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
Called when the drag handler detects a mouse-down.
downFeature: function( pixel )
Called by the drag feature control when the feature dragging is complete.
dragComplete: function( vertex )
This private method is factorized from mouseup and touchend methods
dragend: function ( evt )
This private method is factorized from mousemove and touchmove methods
dragmove: function ( evt )
This private method is factorized from mousedown and touchstart methods
dragstart: function ( evt )
Called by the drag feature control with before a feature is dragged.
dragStart: function( feature, pixel )
Called by the drag feature control with each drag move of a vertex.
dragVertex: function( vertex, pixel )
The draw method is called when the control is ready to be displayed on the page.
draw: function ( px )
Initialize control.
draw: function()
The draw method is called when the control is ready to be displayed on the page.
draw: function()
Creates a Drag handler, using panMap and panMapDone as callbacks.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
initializes the graticule layer and does the initial update
draw: function()
Draw the control.
draw: function()
Initialize control.
draw: function()
Create handler.
draw: function()
{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.
draw: function()
The draw method modifies the PanZoom control by removing the zoomworld button and changing the location and images of the zoomin and zoomout buttons.
draw: function()
{DOMElement}
draw: function()
draw: function()
Called when the control is added to the map.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
Render the control in the browser.
draw: function()
{DOMElement}
draw: function()
draw: function( px )
draw: function( px )
{DOMElement}
draw: function()
calls the default draw, and then activates mouse defaults.
draw: function()
{DOMElement}
draw: function()
{DOMElement}
draw: function()
Draws the control.
draw: function()
draw: function()
{DOMElement}
draw: function()
Draw the control.
draw: function()
Draw the control.
draw: function()
{DOMElement} A reference to the DOMElement containing the zoom links.
draw: function()
draw: function()
Move the div to the given pixel.
draw: function( px )
Gathers the necessary tools and data, and passes it over to the renderer to be visualized.
draw: function()
Calls draw on the icon, and returns that output.
draw: function( px )
draw: function( px, sz )
Constructs the elements that make up the marker.
draw: function( px )
Constructs the elements that make up the popup.
draw: function( px )
draw: function( px )
Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.
draw: function( deferred )
Check that a tile should be drawn, and draw it.
draw: function()
First removes any existing arrows on the specified route.
drawArrows: function ( arrowsObj )
drawCenter: function()
drawCircle: function( limitRadius, style )
drawFeature: function( geometry )
Render geometries on the temporary layer.
drawFeature: function()
Render features on the temporary layer.
drawFeature: function()
Render geometries on the temporary layer.
drawFeature: function()
Draw (or redraw) a feature on the layer.
drawFeature: function( feature, style )
Draws the handles to match the box.
drawHandles: function()
Draw legend items.
drawItems: function()
Draw legend items.
drawItems: function( alertColors )
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker )
Calculate the pixel location for the marker, create it, and add it to the layer’s div
drawMarker: function( marker )
drawPivot: function()
Draws the first tile from the tileQueue, and unqueues that tile
drawTileFromQueue: function()
First removes any existing arrows on the specified route.
drawVectorArrows: function ( arrowsObj )